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Twigs and Scales

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Devlog

  • Added tiered scan ability
    January 22, 2019 by vemund
    Added a tiered scan ability called Analyze, Unstable Analyze and Stable Analyze. This is given as an initial skill to Mundr, and he will probably be the only character able to learn Stable Analyze. E... Continue reading
  • Vigor set up correctly
    December 29, 2018 by vemund
    Finally fixed the vigor mechanic completely. Now, max vigor gives multipliers 1 for attacks by enemy to actor and actor to enemy. Min vigor multiplies incoming attacks from enemies by 2.9, and outgoin... Continue reading
  • Developing new subclass system
    December 28, 2018 by vemund
    I have added a new subclass system where you can add 2 sub-classes per character. I have added a new menu item called Souls, to hold this. The sub-menu works quite well, correctly showing all stat cha... Continue reading
  • Unreleased updates
    December 20, 2018 by vemund
    The following are some changes made to the game which are to be uploaded on the end of IGMC'18 (so far). Battle: - Starting equip changes: Vegard starts with a standard weak chest armor, making hi... Continue reading
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