Added tiered scan ability


Added a tiered scan ability called Analyze, Unstable Analyze and Stable Analyze. This is given as an initial skill to Mundr, and he will probably be the only character able to learn Stable Analyze. 

Enemies are now also divided into groups, such that similar enemies will be the same "type". These types are very finely grained. As opposed to just dividing enemies up into "undead" and "plants" and "humans",  etc., each enemy are their own type, with colored variations included in the same type.

Each tier:

Analyze: Determine the type of the targeted enemy and show it in a message. Use limited to the battle screen.

Unstable Analyze: Determine the type of the targeted enemy, and show the remaining health of the enemy, and show this information in a message. Damage the enemy with an average damage equal to a normal attack, but with a wider damage range. Use limited to the battle screen.

Stable Analyze: Determine the type of the targeted enemy, and show the remaining health of the enemy, and show this information in a message. Use limited to the battle screen.


It might seem counter intuitive that the second tier adds damage to the scan, while the third does not, but this is intentional. Not adding the damage will make it easier to use the scan ability in order to catch a soul.

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