Unreleased updates


The following are some changes made to the game which are to be uploaded on the end of IGMC'18 (so far).

Battle:

 - Starting equip changes: 

  Vegard starts with a standard weak chest armor, making him slightly less squishy in the first dungeon.  

 - Skill changes:

  Mundr's Pick up hammer is now unusable if he has the hammer.

  - Vigor:

   Party members now always starts battle with a full HP, making vigor more crucial. 

  - Enemies: 

   First boss given a massive boost.

Field:

Now showing place names when entering all relevant locations. Place names were already existing, but never being shown.

Fixed bug in Bifrost tower, allowing player to walk onto the top wall.

Dialogue happen automatically when trying to cross a bridge which you are not allowed to cross yet.

Decreased encounter rates in locations where enemies can appear. 

Menu:

Added Mead efficiency and Avg. vigor to gold window in main menu. Added a new (currently empty) sub-menu to the main menu to be used for something currently not implemented.

Mead efficiency:  

Mead efficiency drops twice as quick.

Vigor:

Vigor also lost per battle attended at a starting value of 0.4% per battle fought, including steps party has taken.

Other:

Fixed some typos, including the currency displayed by the inn maid when resting, as well as translated text going past the screen width. Changed the text with potions received in the beginning to 20 potions (20 were already given, just not shown in the message). 

Added more NPCs.

Immediate TODO:

- Add enemy attacks. 

- Add vigor effect for incoming attacks, not only outgoing.

- Add more NPCs.

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